FSECase study · Pharma

Interactive CME

Gamified learning moments inside a CME course on liver and GI care: tap, choose, sort and sequence, so clinicians learn by doing instead of reading.

Watch the walkthrough
Product
Interactive CME (working name)
Industry
Pharma
Platform
Web course
Audience
Nurse practitioners, PAs and APPs
Year
2026
The CME course landing page on a laptop: Your Gateway to CME on Liver and GI Care

The product

A continuing medical education course where key slides become short, hands-on interactions—five patterns that keep learners active and are easy to repeat across the whole program.

The challenge

CME often relies on slides that learners simply read through:

  • Dense information arrives all at once
  • Reading a list does little to build visual recognition
  • Clinical reasoning is described rather than practiced
  • Step-by-step workflows are hard to retain from a static page

Any solution would need to fit inside the existing course, and be easy to replicate on other slides.

Our approach

FSE Media treated the course as a series of moments where the learner does something, not just reads something.

Reveal, don’t overload

Information is uncovered one step at a time, so each idea is easier to process.

Practice the decision

Scenarios and image choices put learners in the clinician’s seat.

Build once, repeat everywhere

Each interaction is a reusable pattern for other slides in the program.

How it works

  1. Tap to reveal

    On the VCTE assessment slide, learners uncover each hotspot one at a time instead of facing everything at once.

  2. Image selection quiz

    Learners pick the correct clinical representation from a set of images, building visual recognition instead of reading a list.

  3. Case-based decision card

    A short patient scenario asks learners to choose the right classification or next step: a quick, realistic moment of clinical reasoning.

  4. Drag and match

    Learners sort medications into their therapeutic categories, a small problem-solving step that reinforces what each drug does.

  5. Timeline ordering

    Learners rebuild a step-by-step workflow by putting it in the right order themselves.

  6. Replicate across the program

    Each interaction is built as a pattern, so the same engagement can be added to other slides throughout the course.

At a glance

5Interaction types: reveal, image quiz, decision card, drag and match, timeline

Hands-onLearners tap, choose, sort and sequence instead of reading

ReusablePatterns designed to repeat across the program

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